Training games are an effective tool in teaching children and adolescents the basics of digital security and digital safety principles. These games derive their effectiveness from the fact that they ensure that they attract the attention and focus of students, given their reliance on the element of excitement and entertainment. The student receives the information through an entertainment framework, which prevents boredom or monotony.

The number of training games is five, and they cover different educational stages. Some of them are directed to primary school students, and others to middle and high school students. They are all interactive games, meaning that they require the participation of more than one student in the game.